![]() ![]() I like to use meteor in one of two ways, the first is a “dump-the-mag” approach using the Star Pact rune to expend all remaining Arcane power, and for every point of Arcane that is “dumped,” meteor adds 20% more weapon damage to the already impressive 740% plus 235% burn area damage. The go-to rune for this skill is Unrelenting Storm as it buffs the damage output to 1810%.įull Skill Info Here: Blizzard 4. The use of Blizzard deals an initial 1075% weapon damage to enemies in a 12-yard radius. Ideally, you will have an already slowed or stunned group of enemies several yards away. This skill is a great ranged attack that has Crowd Control properties as well as being a solid damage dealer. Blizzard (Good for Ranged/Crowd Control attack) I also will use this skill if I get in a bind and am surrounded.įull Skill Details Here: Explosive Blast 5. This skill initially deals 945% weapon damage but boosts to 1485% with the first rune, Unleashed. I typically will use explosive blast immediately after using black hole to draw enemies into a crowd around me and teleport away. Explosive Blast (Good for when you are surrounded) I typically use this skill as the beginning of my attack sequence to group monsters.įull Skill Details Here: Black Hole 6. As with all the other skills in Diablo, you can upgrade the damage dealt by Blackhole, the Blazar rune in particular maintains the initial 700% weapon damage plus causing an explosion that deals an additional 724% weapon damage to all enemies within 15 yards. However, this attack also deals 700% weapon damage to all affected enemies. The crowd control effects come from conjuring the black hole which sucks every enemy within 15 yards towards it. Black Hole (Good for grouping enemies)īlackhole is thought of mainly for the crowd control effects that it has but it is also a pretty solid damage dealer too. At level 28 you gain the rune Black Ice which turns this skill from being a damage dealer to only your target but an area damage dealer upon the first kill by leaving a patch of black ice that deals 1625% weapon damage over 3 seconds to anyone who passes through it.įull Skill Details Here: Ray of Frost 7. In addition to these features, you also are chilling enemies which in turn keeps them away from you so you can cast the skill longer. Ray of Frost (Good for Channel heavy playstyle)Īnother skill that rewards crowd control and distance from enemies, Ray of Frost works similarly to Disintegrate with the increasing damage the longer you cast. This skill is ideally used after Black-Hole and Slow-Time on a crowd of enemies.įull Skill Details Here: Disintegrate 8. Higher-end Wizard builds that can take a few hits can opt for the Entropy rune which fractures the beam of energy into a cone that deals a maximum of 1115% weapon damage. Disintegrate focuses a ray of energy toward the target initially dealing 390% weapon damage and increasing every second to a maximum of 890% weapon damage. The Wizard skillset rewards you for being able to sit in one place and channel resources. Disintegrate (Good for tankier builds midway through level progression) This skill damages anything within 15 yards of your target.įull Skill Details Here: Arcane Orb 9. As with most Wizard attacks, you generally will be using crowd control effects to slow, group, and attack as many enemies as possible from a large distance. 50 levels later this is increased to 950% with the use of the Frozen Orb rune. This skill is learned at level 5 and does decent damage off the bat with 435% weapon damage. *All Percentages based on a Level 70 Character* 10. Today I will be detailing the Top 10 High Damage Skills for the Wizard so hopefully, you can wipe out the enemies before they have a chance to attack you. However, also like Tom Brady, when opponents get too close they get in trouble real fast. Wizards are truly the glass cannon class of Diablo 3 and much like Tom Brady, (NFL Quarterback) if they can stay protected, they can deal tons of damage.
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